Rock sculpting study. Took a day working on this, and the result is quite satisfying. :) It was sculpted in ZBrush, unwrapped in 3ds Max, textured in Substance Painter, and rendered in Unreal Engine 5. The polycount is under 8,000 polygons.
single shot with size demonstration
turn around shot
normal, roughness, ao, wireframe(under 8000 tris)