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Rock sculpting

Rock sculpting study.
Took a day working on this, and the result is quite satisfying. :)
It was sculpted in ZBrush, unwrapped in 3ds Max, textured in Substance Painter, and rendered in Unreal Engine 5.
The polycount is under 8,000 polygons.

single shot with size demonstration

single shot with size demonstration

turn around shot

turn around shot

normal, roughness, ao, wireframe(under 8000 tris)

normal, roughness, ao, wireframe(under 8000 tris)